Gibbed Save Editor for PS3 Borderlands 2: Troubleshooting Common Issues
As a fan of Borderlands 2 on my PlayStation 3 (PS3), I've recently discovered the Gibbed Save Editor, which has been a lifesaver in customizing my gameplay experience. However, during my initial setup, I encountered a few roadblocks that took some time to resolve.
The first issue I faced was an error message stating 'The located assembly's manifest definition does not match the assembly reference.' Specifically, it couldn't load the ICSharpCode.SharpZipLib assembly or one of its dependencies. After some research, I finally found the solution and was able to move forward.
But, just when I thought things were back on track, another exception threw me off: 'Logging not enabled' error. It seemed like a minor issue at first, but it took some trial and error to figure out how to enable logging in the Gibbed Save Editor.
After overcoming these hurdles, I decided to share my experience with others who might be facing similar issues when using the Gibbed Save Editor for their PS3 Borderlands 2 game. Since I don't have any DLCs installed, my setup should be applicable to players with a vanilla game installation.
By sharing my troubleshooting journey, I hope to help fellow gamers overcome these common errors and enjoy the flexibility and customization options offered by the Gibbed Save Editor for PS3 Borderlands 2.